10-07-2018, 02:19 AM
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#2103
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Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#363 ( 'Makes sabotaged things respect friendly fire setting'): Where does FCanTakeDamage return false in that instance (when trying to damage your maliciously sabotaged SG)? Or is it something else that's affecting things? View on Github
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