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Old 04-05-2015, 07:57 PM   #2
Join Date: Jan 2008
Posts Rated Helpful 1 Times
Cool! someone voted this helpful, so I will elaborate a little bit.

SMAA works very well with source games, It is much faster than FXAA (Valve uses this in Source 2 games). I switched back to SMAA this morning and noticed it was handling the Alpha-masked textures much better than FXAA.
Here is some more information on SMAA anti-alias :

If you want to just look at a pic:

Sweet FX's Vibrancy shader is quite nice for HDTV owners. It will saturate colors, by removing grey levels.

As you can see from their example, less is more with this shader, i leave it as the default values, and it gives Fortress forever that little extra color boost. plants and grass look a lot like Farcry 3.

i also suggest Luma Sharpen, this is also enabled by default. i leave the values alone on this shader as well:

This will make the image crisp, as if you ran a unsharp mask filter on the image in GIMP or photoshop. It makes all the mipmapping un-blurry, so textures come out sharper.

There are other filters worth playing with too. You can customize the Bloom if you want, or add fake HDR lighting if the shadows are too dark in maps. There is even a Ambient Occlusion filter!

haveing a lot of fun with my new AMD card. I have been an Nvidia user since 2004, and i am SOOO glad i switched over.

Last edited by StinkyTaco; 04-05-2015 at 08:02 PM.
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