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Old 10-17-2012, 01:14 AM   #11
[TALOS]Smoke
 
Join Date: Jul 2012
Location: Killeen, Tx, USA
Class/Position: Demo Defense
Gametype: Capture the Flag
Affiliations: [TALOS]
Posts Rated Helpful 3 Times
I'll take nuclear, I would like to rework it a bit and change the format. I was thinking maybe making it a v.i.p. map. I have a few ideas.
there is one civi and he starts out with the key, he is guarded by one team and the other team has to kill him to get the key so they can launch the nuke. The civi can only hold it and try to stay alive. If he is killed the opposing team can then take the key and launch the nuke, the civi will respawn after he is killed and can get the key back if it is dropped. If the opposing teams is successful in starting the launch sequence the guard team can destroy the nuke by placing a det-pack in a certain spot.
Or the other way is the same format as hunted, only the civi can launch the nuke and the guard team must escort him to launch control, the opposing team can kill the civi to send him back to start or they can det-pack the nuke.
I figure redoing the map like this will make it less confusing, since the players won't need to wander through two of the same bases, and hope to find the control room, and also you won't need two players working together to launch the nuke.
PM me with any ideas since I don't want to clutter up this thread
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