Thread: FF_Hollow_N
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Old 09-03-2010, 09:51 AM   #4
Elmo
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Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
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Better seeing these images than what I saw on the internet stream

yeah gj on the displacements

You might already know this:

If you wanna sort out the texture stretching you need to chop up the displacements into relatively even, relatively small, sized blocks around the corners. I think I started doing it in some places to get more 'defined' corners, I think the left side of the ramp leading into the tunnel is an example of it. I deleted the vmf the other day now you've been working on it

Learnt a few other tricks while doing warpath which are worth passing along.

Joining 3 edges to 4 edges always useful and good at making it look not so flat (though it's easy to get texture stretching on this if it's by a corner):

Code:
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__/\__
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Last edited by Elmo; 09-03-2010 at 09:52 AM.
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