lol, here....
Code:
IncludeScript("base_teamplay");
function startup()
SetPlayerLimit( Team.kBlue, 0 )
SetPlayerLimit( Team.kRed, 0 )
SetPlayerLimit( Team.kYellow, -1 )
SetPlayerLimit( Team.kGreen, -1 )
end
haha...
anyway, the spotlights i'm talking about are the ones that light up when the enemy comes into your yard and also the one for the wardens office entry. basically trigger the lights when an enemy comes through the trigger, but i dont want it to trigger the lights when the spy is disguised.
maybe it's to soon to worry about this. but we do need to figure something out with the gas...