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Old 12-04-2014, 06:13 PM   #19
ddm999
worst ff player eu
 
Join Date: Jun 2012
Location: South Yorks., England
Class/Position: o - no, d - scout
Gametype: IvDZ
Posts Rated Helpful 18 Times
https://github.com/fortressforever/f...ever/issues/30 at the bottom (8th comment) is a list of all current affects on DEFAULT FF maps.

10 most important changes you should know:
  1. Openfire - Jumppad must be 3/4ths along the bridge to get to upper battlements. Using this JPad can no longer send you flying through the window, you have to hit the sloped part with the team logo in.
  2. Schtop - You can barely get around the corner using a JPad that's on the glowing square. Place it at the far left ON the bridge instead. If you are going to combo JPad's, I'd recommend putting one in the front door archway, followed by one in the very middle of the corner, followed by one in the very middle of the center section.
  3. Aardvark - Putting a JPad on the ledge out of spawn will no longer get you to the water. Place it on the far edge of the rocky section closest to your ledge instead.
  4. Monkey - Yard JPads need to be at the edge of the bridge to be able to get extra speed off the downward slope of the other side of the bridge.
  5. Ksour - A JPad on the Cap 1 Flag spawn will get you flying straight into the doorway on the building to Cap 2.
  6. CZ2 - The best usage of a JPad (for getting across the map) is to put it at the right side exit, and then hop on the left pathway before conc-ing and rampsliding the right side ramp up into/over Cap 3.
  7. 2fort - Cannot JPad into conc from one battlement to another. However, you CAN just conc across. Therefore, I recommend putting a JPad next to the water in front of an entrance.
  8. Dustbowl - Section 1 - Using a JPad at the lower attacker exit can't get you up to the upper section (on the left). You can still get to the right side, but you will lose speed from tapping the edge of the cliff. In the worst case scenario, you may trimp off the ledge and lose your speed.
  9. Napoli - Section 1 - JPads right outside attacker door let you get into each doorway easier, but you have to hit the bridge if you don't want to go through one. You also can't get onto the rooftop part directly in front of you from here.
  10. Destroy - Putting a JPad in the normal spot now gets you to the very middle of the bridge. Using a JPad into conc off of here still gets you to the top of the foyer if you hop off the top of the small enclosed passage holding the bridge.
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