Thread: ff_openfire_fix
View Single Post
Old 01-14-2017, 07:33 AM   #1
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
ff_openfire_fix

This shoulda been sorted a long time ago, so i took it upon myself to fix the flagroom gate / grate / doors.

Pipes no longer catch in the grate model.
I fixed it by creating an invisible door brush with the same dimensions, in the same position as the grate model. The new invisible door is a child of the same object that controls the grate model so it all moves together and behaves as it should.

Attached is a zip file with the modified source .vmf file, the compiled bsp and the lua.

http://downloads.fat-suzy.com/maps/ff_openfire_fix.zip

I personally think this should be fixed or included in the map that ships with ff. Squeek
Fat-Suzy is offline   Reply With Quote


3 members found this post helpful.