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Old 08-05-2011, 11:24 PM   #34
reaper18
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Join Date: Jul 2007
Location: Pittsburgh, PA
Class/Position: Scout, Demo, Solly
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Quote:
Originally Posted by FreaK367 View Post
It would make sniper almost pointless to play if it had bullet drop and took time to reach the target. People who get killed by sniper a lot generally hate the class and don't bother learning it, which is why a lot of vocal people want it nerfed. If the devs wanted to listen to them, they would need to be careful in what way they nerfed the sniper, and it would need to make sense.

To add bullet drop it would need to apply to other weapons too. Like the nail gun, the nails go stupidly slowly, and in a straight line, for long distances. And it's a crappy little nail gun, the sniper rifle is the Snipers main weapon, and takes 5 seconds to charge a powerful shot, for that shot then to be so un-powerful that it drops over distance, when no other weapons do. Makes no sense atall. Even if it was a projectile based sniper, to have bullet drop for the most powerful shot per shot weapon in the game... doesn't work unless every other weapon gets nerfed.
A .50 BMG is EXTREMELY powerful and it drops over distance. Im not talking about taking away power because the shot now drops over distance. It doesnt even need to drop that far. Most maps in ff dont have very long yards, unless your talking about something like aardvark. Your focus should be more on the delay and less on the drop.
Also, you dont need to go changing how every other gun works. Giving just the sniper a projectile based rifle gives him a unique fit, and it adds depth to a class that pretty much only requires being able to highlight a target with a red dot and instakill them by releasing the mouse.
Sniper rifle would work the same, the bullet however, would not.
People who get killed a lot by sniper hate it because its skill-less. At least thats true for me. And people dont need to bother learning it because of that, because theres nothing to learn. All it takes to be a good sniper currently is the ability to click on moving targets. With this change to the sniper, the requirements to play go from point and click to having to predict where your targets will be and shoot accordingly. A headshot would mean a hell of a lot more. It would also set the good sniper apart from the bad sniper, and currently in ff, theres no way to tell whos good and whos a beginner because theres no learning curve.
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