Thread: 2morforever
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Old 10-12-2005, 06:20 AM   #75
o_own3r
 
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Join Date: Jun 2005
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how can it be?

How can your map's bare wall structes with no func_detail be so many brush faces? in all of the walls just create one brush with a facia of func_details maybe. and have one floor brush instead of many making the ones you have currently into displacements
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