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Old 06-30-2011, 12:08 PM   #92
Elmo
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Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
Quote:
Originally Posted by chilledsanity View Post
Well I am kind of pissed about the 2 minute cap limit for I/D, but CrazyCarl says that will be modified, so we'll see. Everything else I think it will be fine, every change I've heard for 2.43 sounds like it won't disrupt things too much for balance. In my opinion the biggest things that helped restore balance to D in this patch were overpressure (a longer recharge time should still be okay), increased sg push, and making jump pads destroyable. Everything else feels like icing on the cake and changes to it I don't think will disrupt core balance too much.
Cool. Yeah, it didn't really get enough testing previously. The one particular time we played it and it ended really fast I should've said something to carl but didn't.

He put it to 4 minutes for 2.43 and our game seemed to last forever in the test the other day. We'll have another test on it tonight I hope (I won't be there though ). I need to mention to carl that perhaps 3-3.5 might be better.
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Last edited by Elmo; 06-30-2011 at 12:09 PM.
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