yeah, I agree...you can't map for everything, but I think like with cp2 on the_cove how wide open it was, it was very easy to just jump it, so that cp was easily taken. Avoiding things like that will help this issue
some, but something like armour stripping would be an amazing addition too!
I also really liked mushy's idea:
Quote:
friendly push forces from teammates have a max cap of a very low push.
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This is something that would be really cool because it would keep _some_ movement assistance, but not break maps like an 8 pipe trap does. And I also agree that we should remove the team push force from detpacks