You emphasise interaction, but don't seem to realise that that's what "just make it a projectile" is all about.
If it's a projectile then at long range you can use proactive and reactive movement to dodge. That's interaction which the hitscan rifle doesn't have. If you want to counterattack the sniper then you do so knowing that there's a middle range where you won't be able to dodge and he will have the advantage, so you try to cross this vulnerable range as quickly as possible. That's interaction. Just making it a projectile means you have interactive options for avoiding or attacking the sniper.
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