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Originally Posted by barronofhellion
... late night drunkin' gaming ...
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EXACTLY what I was going for
Quote:
Originally Posted by Boogieman117
My only suggestion is that the sniper's field of view is way too big (you can see down to the ramp where the medics and scouts come out from).
Maybe limit the sniper bunkers to smaller windows or make the ramp conc exit lower then the FOV of the sniper and I'd say this is a good map.
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Yeah, thats the one thing I've been thinking would probably need to change. I'm hoping to get a playtest of it over the weekend and try out a few things with it, see what works best.
Glad to hear there's interest though, wasn't sure if I should have bothered to try finishing it off and release it, given it started as an excuse for me to test stuff