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Old 03-16-2017, 07:51 AM   #3
tomahawk
 
Join Date: Mar 2017
Gametype: Capture the Flag
Posts Rated Helpful 3 Times
Scout

Quick Summery: Fast little bastard who's sole purpose is to cap the flag. The Scout isn't concerned with fighting the enemy. He's all about getting in, getting past any surviving enemy, and getting out with the flag. No direct violence here, only a few distracters and the movement abilities to get in and out.

Weapons:
1. Conc Ray Gun (CRG)-
Shooting an enemy with this gun will not do health damage to the enemy, instead, it will induce the conc effect onto the enemy for the length of the attack X2.
For every .25 seconds the ray is held on an enemy the strength of the conc effect increases.
2. Caltrops-
Dropped behind the Scout these barbs slightly injure any player that steps on them. Reducing the affected player's movement speed by -10%.

Grenade:
1. Flash-bangs-
These grens cause a blinding light and deafening bang. These effects last 3 seconds.
Looking away from the blast will reduce the blinding effect's intensity and duration.
Scout is immune to these effects.

Abilities:
1. Parkour-
Wall jump
Mantling
Baseball slide
Hurdling of half-walls
Increased non-damaging fall distance
2. Speed-boost stim Implant
Scout is given 1 speed boosting stim which boosts the player's speed by 10% for 3 seconds
Can not be used on other players.


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What do you think? How do you think this fits with the Scout's purpose?
Any suggestions or questions? Find anything that doesn't make sense?

Last edited by tomahawk; 03-16-2017 at 07:52 AM.
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