Quote:
Originally Posted by XPelargos
But could you go into detail how you managed to tweak the 2006 binary like Neotokyo? You seemed to clear that up in barely a week. Was it a really simple fix?
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It's a matter of file structure. I really haven't looked into
why Neotokyo's format works, but the differences to what we tried are:
- hl2.exe in the root folder; we had it in an 'sdk' folder (which worked for the 2013 SDK)
- steam_appid.txt with our appid inside in the root folder
- our appid in gameinfo.txt
- SDK files extracted from the Source SDK Base 2006 vpks into the root folder; we had them extracted into an 'sdk' folder (which worked for the 2013 SDK)
This allows us to run "hl2.exe -game FortressForever" and it just works.