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Old 03-23-2006, 05:20 PM   #26
o_stino
 
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Join Date: Feb 2005
Location: Belgium
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Quote:
Originally Posted by Caesium
There is only one camera active at any time, which is why I had to dream up the "jammer system" explanation to justify it...

I experimented with many possible implementations, but currently the actual triggers that are used are "SetOnAndTurnOthersOff" for the cameras, and "Enable"/"Disable" for the monitors. This actually makes the monitor completely disappear when the camera system is disabled. The filler screen then shown is in fact just another brush behind the monitor (a sneaky little trick which you can just see if you watch closely at the monitor as the system comes back on).

Each of the monitors remains bound to their team's camera at all times, but becomes visible/invisible as appropriate.

There are of course many other ways of doing this, but this way seemed to me least succeptable to screw ups (there's no way of getting the wrong camera on either screen etc).
thats the way valve does it, but it only works with one controller, what if someone hits the camera change button in the other base?
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