Thread: (Beta) ff_tidalwave_b4
View Single Post
Old 01-01-2013, 11:39 PM   #1
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
ff_tidalwave_b4

Formerly ff_factory, renamed due to popular demand.(inb4 "i invented that name" "no i did" " i invented that name before fda made the map") New thread cuz spam.

Link: https://www.dropbox.com/s/ifwoz6ljof...lwave.rar?dl=0
NOW WITH 2 BASES! Omg!

I put a second side to the yard surf ramp:


Foyar:



Connector/tidalwave:



Button:



Flagroom:


Somehow the bag respawns got messed up from b2 to b3. I've fixed that in this version, and I put a secondary nade in the button and main bags. I also T'd off main entrance, and opened up bats. I tidied up spawn for the demo and engi, so you don't accidentally run into the portal the second you spawn.

2do list:
Work on yard.
Make less ugly.
That's probly it, I don't think I'll change the geometry much. Unless I can come up with some way to make D easier/more viable without ruining the fluidness of O.

I'll post some video examples of the surfs later.

Last edited by FDA_Approved; 06-02-2015 at 10:37 AM.
FDA_Approved is offline   Reply With Quote