View Single Post
Old 10-07-2018, 01:28 AM   #2101
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
I'm not really seeing how #327 was happening in the first place. It looks like the previous code was essentially, "if an SG is sabotaged, anyone can damage it," and [`IsSabotaged()` is a prereq of...
View on Github
FF_Team is offline