10-07-2018, 01:28 AM
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#2101
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Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#363 ( 'Makes sabotaged things respect friendly fire setting'): I'm not really seeing how #327 was happening in the first place. It looks like the previous code was essentially, "if an SG is sabotaged, anyone can damage it," and [`IsSabotaged()` is a prereq of... View on Github
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