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Old 02-16-2016, 05:12 AM   #4
FDA_Approved
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I could reasonably see another TF being made. As a mod. For source2, idtech, w/e.

I don't think it'll be popular though. Not till AFPS makes a come back. Which I think it will. Not depending on the quality of games available, but more dependent on consumer trends.

Mobas are the thing right now, followed by stuff like csgo, and our brand of over the top action is relegated to a very fractured niche community. But I think it's reasonable to assume the trends will cycle back around. AFPS is a solid, pre-established, genre with a lot of fun to offer.

It's got a high skill ceiling, which is more of a plus than many people believe. Some people think the genre is too hard, which scares players away. But people spend absurd amounts of time learning skills and strategies for games that are popular.

Just because the skills for an AFPS are different than that of a moba, doesn't mean that the amount of effort required is any different. AFPS is just not popular at the moment, plain and simple. A lot of new players come into the genre and can't quite "cut it", and then leave. But that's because the amount of effort required just isn't worth rising up in such a niche community for most. The same amount of effort required to get into the other, much more popular, genres right now.

The real question is, will the next fortress game be one I enjoy? Ever since tfc the fortress community has been split. A niche of a niche. (of a niche?)

I really don't enjoy the quake brand of fortress anywhere near as much as I do the source brand. HH concs and reload mechanics are a big part of that for me. Nothing gives me a sense of speed like HH concs do.

It's got a lot to do with the way each respective brand is balanced. source fortress has a capped bhop speed, but you have HH concs. So in source fortress, you experience large bursts of speed compared to the moderate pace of the rest of the game. Quake fortress has no cap, but gives you a more gradual, and steady, acceleration. There's still room for speed boosts, but it's not as abrupt and powerful as it is in source fortress.

I can see quake fortress fans giving up their shit-antiquated reload mechanics. But I really doubt they'd give up uncapped speed for HH concs. So it's not quite my cup of tea. (I'd play either if one was popular enough though.)

Even as I say all this I kind of doubt myself. Even if AFPS makes a come back, how many people left in our little gaming fragment possess the skills, and drive to produce a game? Much less the sensibility to do a proper balanced job of it. I couldn't tell you.

But, if AFPS ever comes back, and someone does have the skills, or money, for it, we could see a good fortress. Even if AFPS doesn't come back we could still see a decent fortress.
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