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Old 03-30-2015, 01:48 PM   #8
caesium
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Join Date: Mar 2007
Location: europe
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Yeah, I started with the idea of damage based assists and think that would definitely help, but what really is the behaviour we're looking to encourage?

Imo recently damaging the enemy player doesn't necessarily mean you were supporting your team mate that killed him (e.g. you could be spamming the base entrance whilst the engy/demo do all the work in the flagroom), and conversely not recently damaging the enemy player doesn't necessarily mean you weren't (e.g. simply your presence can have a massive effect on enemy player behaviour, especially around the sentry/demo).

I therefore figure that defining "supporting a team mate" as just being in his vicinity, and rewarding this with some kind of credit for his kills, motivates behaviour that benefits the game overall. I also think that the side effect of an "inexperienced" player being able to retreat to the flagroom and amass kills/assists simply by being near his "experienced" team mate (i.e. without actually hitting much himself) may also help new players realise they are contributing to the team and not get frustrated.

As for FP, do FP motivate most players? For years there's been the desire to make FP desirable (and useful even?) but afaik no convincing consensus emerged.

Most players do seem to be motivated by their personal kill score, hence why kills/assists would probably do the trick.
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