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Old 03-27-2015, 08:52 PM   #4
ArcticRevrus
 
Join Date: May 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Quote:
Originally Posted by squeek. View Post
Relevant: [url]I totally get where you're coming from. And for Soldier, I think I agree (hence why that pull request hasn't been merged, and may never be). However, I really don't think there's any reasonable amount of depth gained with the medic/hwguy having a single shotgun, and the pyro having it is largely irrelevant (it's only useful in pyro vs pyro, but even then it's insanely weak).
I highly disagree with the statement that its only useful for pyro vs pyro. It is very good filler damage any time you are knocked back from an explosive, and have already double flamed the target you are up against. This is relevant against vs large heavy, pyro, hwguy, demo, or soldier. Nerfing the class by removing a situational weapon is also not the correct way to go about simplifying an already extremely simple (mechanically) class. Constantly am I finding situations now where i get knocked back by a soldier into a mid range where its very difficult to get a good IC hit, but too far for a flamethrower, where im desperately spamming "2" trying to be able to get to a more reliable damage source and can't now.
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