Thread: Source SDK 2013
View Single Post
Old 06-27-2013, 02:16 AM   #12
trepid_jon
Ray Ray Johnson
Fortress Forever Staff
 
trepid_jon's Avatar
 
Join Date: Feb 2005
Location: Dallas, TX
Class/Position: D Civilian
Gametype: Rocket Jousting
Affiliations: EAFD
Posts Rated Helpful 78 Times
Send a message via ICQ to trepid_jon Send a message via AIM to trepid_jon
You have to run Hammer directly from the base app bin directory, no more using the SDK launcher.

Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\hammer.exe

Probably the most awesome thing so far:

Extra decimal places in the texture scaling (left 4 dead hammer had this), so you can make higher res textures and properly texture the maps (1024x1024 texture on a 128 high wall, for example...giving 8 pixels per unit instead of the typical 4 in most source games/mods). Ooooohhhh, ahhhhhh

* basically, the old hammer that mods were allowed to use only had 2 decimal places, so for example, trying to scale a 1024 texture to 0.125 on a 128 length brush would just break and it wouldn't scale properly *

__________________
Support FF:
Trepid
steamcommunity.com/id/trepid_jon/

Last edited by trepid_jon; 06-27-2013 at 02:23 AM.
trepid_jon is offline   Reply With Quote