I think that Kube has the right idea. We were discussing the class on his server and I brought up 3 things, 1. was that the flame thrower is to long, maybe nerfing its length would help 2. was making the damage a percentage based damage which, Moto did a great job explaining and 3. was maybe the stacking damage doesnt start with the first IC but, maybe the 2nd or 3rd. I dont know what needs to be done to the class but, something needs to be done. All I know is that getting hit by an IC and less than a second burst of flame brings a scout to 10% health, is not good and is OP.
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