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Old 03-15-2012, 12:38 AM   #6
Crazycarl
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Base_teamplay already handles grabbing and capturing flags. You can do a lot just by including base_teamplay and modifying it to do what you need to do. If you look at the documentation for info_ff_script, it has a list of callbacks, which are game events you can tap into and insert your own custom behavior.

Controlling spawn points is easy. They have a callback called validspawn. If it returns true, a player can spawn there. You can do any kind of logic and turn a group of spawns on or off.
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