Quote:
Originally Posted by Trailer
If a MIRV class is able to get within throwing range of an sg on a "normal" (normal as in not a/d or quick cap maps) map, there is a problem.
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That's talking about player skill though, of both the attacking force and defending force, and of course where the Engineer has put the SG. 90% of the time it is a Demoman doing the Mirving, and on any map, a good Demoman can make their way around a map and base very fast.
Jump Pads, pipe jumping, grenade jumping, bhopping skill, trimping skill and fighting ability all take hand, and often enough a defense has its hands full with other classes attacking, such as scouts and medics. So it isn't hard to get to a flag room or close to an SG as a Demo.
If you're going to add something to a thread, try to make it productive instead of basically saying anyone who has trouble defending an SG against Mirvs aren't very good.