Quote:
Originally Posted by Majesty
The demoman shouldn't get into range to use a mirv. The engineer must rely on a defensive class to stop the mirv attacker.
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^this. a demoman is slower than a scout/medic and that gives his team a huge disadvantage if he is unable to take out the sentrygun and more. only a proficient demoman will be able to do the offense any justice... and that's with a subpar defense. a good defense will rape a good demoman just about any given day. ive experienced this from both sides offense and defense. you people need to stop being such wimps and get better.
simply kill the demoman before he gets in range. if you fail and hes in range, the engineer needs to do 1 of 2 things.
1. dismantle sentry and get the fuck outta there n get another gun up asap or
2. sacrifice yourself for the gun and block the mirv.
(also, im sure someone mentioned this but you can repair through a mirv, it requires a bit more precision wrenching and movement but it's possible.)
NOTE: didnt read anything from chilledsanity because i pretty much already know what he will say without reading, nor bridget because he is talking about soccer.