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Old 11-19-2010, 04:54 AM   #41
chilledsanity
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Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted
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I don't play TF2, so I can't comment on that. From what I've seen they looked fairly powerful. I actually don't mind dumb and powerful, then positioning and engineer awareness come more into play.

Regardless, FF's are pathetic compared to TFC's and very weak compared even to early versions of the mod. Both 1.0 and 2.0 had pretty good stopping power. 1.0's stayed up longer, but its tracking wasn't as good. 2.0 had pretty good tracking, but lower health and thus flimsier. FF's in its current state has very weak push. I don't know what the devs were thinking lowering the push values so a player can literally run in a straight line right up to it while it's firing and reach it without dying.
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