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Old 04-27-2010, 05:16 AM   #158
chilledsanity
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Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted
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It's not just the sg, but yeah, dustbowl round 2 is a perfect example. In old FF and TFC you had the gate defense, the back defense area (near the grenade area and forks), the tunnel exit defenses, and finally the cap defense. You basically had 3 sub-areas to fall back to as D. Occasionally attackers would get a break and skip through one or two, but that was rare. It was just as likely D might be able to reclaim one sub-area.

In modern FF, once the gate defense is smashed on 2, it's really best to just fall back to the cap. Anything else and you're risking an even faster cap because they can move by so fast.
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