SG's are somewhat map dependent.
On maps like Flow_b2 SG's are totally broken since the way the flag room is set up they can be easily placed in position safe from nails + grenades while still being poised to waste anyone trying to get the flag.
On Maps like aardvark SG's fail if just one person knows what they are doing due to the open-ness of the flag room. Playing spy I can easily get rid of them.
Last edited by VentuSag3; 04-02-2010 at 08:13 AM.
|