Thread: (Request) Rocketspeed in .LUA
View Single Post
Old 08-07-2009, 08:08 AM   #7
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
What? The reason for not allowing lua to control fundamental gameplay elements is so that when you go from server to server, the game is still the same. The objectives might change from map to map, but the game remains largely intact. Having different rocketspeed on a map would break the consistency that we want between maps and servers. It's the same reason that servers don't have control of the bhop cap.

The HL2 materials wallhack I'm assuming is an engine-wide issue and can be fixed if servers run sv_pure (if it is what I think it is).
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 08-07-2009 at 08:10 AM.
squeek. is offline   Reply With Quote