Stuff Do-er
Lua Team Wiki Team Fortress Forever Staff
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter Gametype: Conc tag (you just wait) Affiliations: Mustache Brigade Posts Rated Helpful 352 Times
|
What? The reason for not allowing lua to control fundamental gameplay elements is so that when you go from server to server, the game is still the same. The objectives might change from map to map, but the game remains largely intact. Having different rocketspeed on a map would break the consistency that we want between maps and servers. It's the same reason that servers don't have control of the bhop cap.
The HL2 materials wallhack I'm assuming is an engine-wide issue and can be fixed if servers run sv_pure (if it is what I think it is).
Last edited by squeek.; 08-07-2009 at 08:10 AM.
|