Not choking. Yet.
Lua Team Wiki Team Fortress Forever Staff
Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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No problem. As I said though, I hope to get a larger playtest organised through the week sometime. I don't think a small 2v2 did the map justice.
As for the spawn exit, well, I guess it's a situation where it depends on the relative skill/organisation of each team, much like everything else I suppose. It is an easy point for a really good team to hammer a bad one though.
As soon as the attackers break through though, yeah, the CP is theirs.
Locking/unlocking the def spawn doors sounds like a good idea as well.
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Last edited by Pon; 08-01-2009 at 11:32 PM.
Reason: Rewrote some stuff 'cos it didn't make much sense.
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