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Old 02-24-2009, 02:12 PM   #63
xks
Exceedingly Correct.
 
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Join Date: Feb 2009
Location: London, England.
Class/Position: Variable
Gametype: QuakeLive CTF
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That's a good point to make illogicality.

Part of the problem comes from the fact that this game is effectively an older game, remade like the older game in many ways, or with improvements on the older game decided upon by the experienced players. This means that those with previous experience in TFC are leagues ahead of any newcomers to the game. It's not like a brand new game coming out and everyone starting from the same novice level.

I don't see the gulf in skill levels as being a big issue for the devs to worry that much about however, simply because people have to learn somehow. Providing helping hands every step of the way is not going to teach them much other than complacency and it will certainly frustrate those who have taken the time to practice and improve.

CS solved this problem inadvertently with the way their recoil system worked. Each bullet was a progressively increasing random distance away from the previous bullet when firing a fully auto weapon. It meant you could never truly learn the behaviour of the recoil and it brought an equalising element of 'luck' to the game. Now, I'm not much of a fan of having 'lucky' things in what I class as skill games. However, it's pretty hard to argue against the way CS works, given that it allows new players to achieve kills on experienced players and accomplish something whilst also allowing the skilled players to achieve an advantage through superior tactics, movement, knowledge and of course firing in a semi automatic fashion.

What we need is a way for the newer players to learn important skills such as the use of grenades (all types in many situations for multiple purposes), positioning, quick switching weapons and throwing flags/ammo packs. These are the kind of things that make a good player great and give them a massive advantage over the rest.

One simple way to do this would be the production of some well made tutorial movies. Starting with the basics of RJing and where to stand (demonstrated visually rather than in words like the tooltips). Such movies could easily demonstrate how to conc on a variety of maps. But more importantly than just teaching the method of concing they will show the viewer where to apply that skill, where it can give them an edge and why.

There is no need to show every possible position or move on every map, but a couple of basics would certainly help the viewers see how that scout went past them last night or how that medic dropped them with a grenade before they knew what was happening.
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