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Old 01-22-2009, 12:45 PM   #142
Bridget
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Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
The majority of new players go for Engineer. It's because they can get a feel for the game without being thrown directly into the action. They commit a lot of time to learning the class, only to come to the realization that their sentry gun — a hypothetical steel encased killing machine with spy-cloak detecting technology, two smoking mini guns, and a quick firing rocket launcher — is actually a total piece of shit.

The Sentry Gun should have a faster lock on time. Skilled players should still be able to pop out from corners, but they'll take some small damage. Its spin is fine, because the enemy should not have the ability to run up to the gun. In theory, the Sentry should destroy people at close range, 'sit and forget' kind of deal, and in a one on one situation, without the advantage and exploitation of distance, no one should be able to survive long enough to destroy a sentry, but maybe damage it.

The Sentry Gun should also come with armor. When an explosive round hits the sentry gun, 90% of the damage should go to the armor of the sentry gun, and the rest to its generic health. The Sentry is destroyed when its generic health is depleted. The armor would not be repaired by the Engineer, instead the sentry gun should slowly repair its armor over time. Nothing too fast, nothing too slow.

EMP grenades should also be fixed. They should deal damage to people's armor instead of health. It would also work like this for the sentry gun. EMP grenades are overpowered, plain and simple. The Engineer is among the weakest classes, he should support the offense by weakening the defense, not absolutely destroying them with one grenade in an ammo-filled room. Let's not forget, but grabbing a grenade bag gives him four of these grenades, in addition to four fragmentation grenades.

Radical suggestions? Meh.

Last edited by Bridget; 01-22-2009 at 04:03 PM.
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