Quote:
Originally Posted by GiGaBiTe
The way that the skybox is used in UT2k4 really isn't possible in the Source engine. The skybox uses a rotating mesh to simulate the vehicles moving through a canyon, and as most of you know, you can't tie displacements to entities.
You could do something like making a mesh in 3ds max and turn it into a model that would rotate, but that would take a big effort to complete.
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The tf2 version does have the appearance that your racing down a canyon, it can be done, maybe you could ask the person who made the tf2 map how he did it.