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Old 01-31-2008, 09:19 PM   #9
Pon
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Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
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Quote:
Originally Posted by Ihmhi
You could add to the concept by putting things like traps or doors in, like pull a lever and the pathway to one base has a huge metal gate slam down in front of it for 30 seconds.

Not having to worry about one of your bases for 30 seconds could give a struggling team the extra benefit to push for that next one. Switches should have a cooldown, of course... maybe 1:30 or so?
Could work, wouldn't be my first choice, but likely easier to balance than any idea I've had


Quote:
Originally Posted by Ihmhi
Edit: The center yard must have a giant statue of Poseidon. MUST.
Would be amazing, but it's only likely if we're all still around for FF 54.25 in the year 2168. I can barely map, never mind modelling
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