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Old 11-04-2007, 06:29 AM   #10
KubeDawg
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Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Quote:
Originally Posted by Circuitous
Somehow, the lack of infections spreading doesn't occur to me as being a huge issue.

There's no skill in having the guy you just infected run in and accidentally (or intentionally) infect teammates. It removes no skill or offensive options from the medic. You can still infect all you please, it just won't go to other enemy players if they come within a foot of your target.

Better off gone.
Umm but wasn't that kinda the point? I mean, medic was able to infect usually the defense and if lucky, able to pass on the infection to other team members. NOT better off gone, it's easier to remove that capability, but umm the right thing to do would have been to remove the ability for a medic to infect if near a spawn. Same thing with SG's. Noone should be able to build a sentry in the door(not sure if this was fixed in 1.1)
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