Thread: (WIP) conc_nyro (WIP)
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Old 10-04-2007, 03:56 PM   #41
AltPluzF4
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Quote:
Originally Posted by stino
nothing can survive disconnect
That's not true... It's easy to survive a disconnect by storing their steam id. The problem is, you probably don't want to save that information but for a certain amount of time, in case the map plays for a long time and several people connect and disconnect.

All we need, is a player_disconnect (coming in patch) and we can achieve this... and a player_connect would sort of smooth it out.
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