Ok, this is just a silly map that I started mostly to give me chance to to get to grips with the LUA stuff. It's not gonna be the best looking map you've ever seen, I'll admit, nor is there a real theme to the actual map, but hopefully it'll be a fun map to mess around on late-night
The basic premise is that the snipers (Hunters) shoot down the scouts/medics (Ducks), while they conc through the air trying to hit the targets. Hunters score a great deal more points for a flying duck rather than a grounded one, while the ducks score more points for hitting the higher, smaller target.
As a further incentive for the Ducks to aim for the target, the water is poisonous, and they go splat if they hit the cliff wall.
Anyways.. screens:
Ramp and Targets
Sniper Base
Sniper's View
The map thus far is functionally complete - detail needs to be worked on a bit, make it look a little less sparse (and the ramp is to be replaced), and some lighting needs tweaked as well. The LUA is mostly functional, a few changes to make and test yet, but the bones of it works.
EDIT #1 - Latest Screenshots:
Duck's Base
The Ramp, Target, and Right Sniper Base
Left Sniper Base and Target
Sniper's View of the Ramp
Sniper's view of the target
EDIT #2 - BETA2 map release (See info top of page 2):
Superceeded by BETA3 below.
EDIT #3 - BETA3 map release
Changes from previous versions
# Raised Hunters view
# Protective forcefield for Duck spawn
# Teleporters between Hunter's bases
# Minor detail changes
Download
HERE!
EDIT #4 - More W.I.P Screenshots (needs 3D skybox badly)
Inside Duck's base
Sniper's view from the right base
Sniper's view of the targets
Overview looking NE
Overview looking SW
EDIT #5 - BETA4
Download HERE - nothing changed with the mechanics, just looks better.
EDIT #6 - BETA5
Looking out at the Target
Overview looking NE
Overview looking NW
Overview looking SE
Inside the Sniper's base
Looking out the top window
Download HERE