View Single Post
Old 09-19-2007, 03:10 PM   #229
Jiggles
Retired FF Staff
 
Jiggles's Avatar
 
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
Yeah, removing the spawn timers might negatively impact gameplay, but it's a sacrifice I'm willing to make

I'd say a 5 second respawn timer is ok, but anything longer is bad. It makes me not want to play Scout -- I love what they've done with him in TF2, but since he gets chewed up by SGs so fast (and every team seems to have at least 3 of 'em), I'm staring at the respawn timer far to often. I've had a lot more fun as Spy or Engy since I tend to die much less often. Well, it's not the dying I mind, it's the waiting to play that bugs me.
Jiggles is offline