Thread: HowTo: Bunnyhop
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Old 12-02-2006, 10:58 PM   #5
Circuitous
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Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
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Can't imagine how that would help, but okay.

The best test of jump timing is generally rock2. Start at one end of the yard and run along the path a bit, then start jumping. Release forward and jump the whole way. If you slow down, work on your timing. If you make it, you're on your way. Then just start the turn/strafe deal.
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