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Old 04-18-2006, 05:30 PM   #93
o_tercel
 
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Join Date: Apr 2006
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Quote:
Originally Posted by Caesium
(I think that's extremely important, and very fast and slick offy movement with no annoying bits to get randomly caught on is pretty much the basis of aardvark's gameplay), so I'm assuming by your comment that you haven't actually looked at the map...
on the contrary, i looked over the entire map before i made any comments. the rest of the map looks superb, except maybe a little too much clutter in the generator room (after all there are more intense/fun battles in more open rooms). the boat is ok i suppose...i just wanted to make sure that the mappers werent going overboard with the aestetics (sp?) of a map and forgetting about gameplay
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