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Forum: General Discussion 02-12-2010, 06:23 PM
Replies: 574
Views: 154,160
Posted By Sidd
"All classes have counters" This seems to be...

"All classes have counters"
This seems to be the most fundamental design rule that the sniper doesn't follow. What is the counter to a sniper? What should the counter to a sniper be? I would suggest...
Forum: General Discussion 02-04-2010, 08:21 PM
Replies: 574
Views: 154,160
Posted By Sidd
I has idea based on adding interaction. How about...

I has idea based on adding interaction. How about if the other classes could deflect the sniper bullets? If the following conditions are met, then the player passively deflects the bullet and takes...
Forum: General Discussion 02-03-2010, 12:26 AM
Replies: 574
Views: 154,160
Posted By Sidd
It's a better analogy than you realise. You...

It's a better analogy than you realise. You didn't identify why a potato is not a fruit. Instead you brought in a description of it which isn't conclusive. (vegetables can be fruits).
Forum: General Discussion 01-21-2010, 02:20 PM
Replies: 574
Views: 154,160
Posted By Sidd
That's exactly right. A projectile sniper rifle...

That's exactly right. A projectile sniper rifle is a compromise between the current situation and losing long range combat altogether. That's why it has been suggested.
Edit: It needn't be true that...
Forum: General Discussion 01-21-2010, 02:06 PM
Replies: 574
Views: 154,160
Posted By Sidd
You emphasise interaction, but don't seem to...

You emphasise interaction, but don't seem to realise that that's what "just make it a projectile" is all about.

If it's a projectile then at long range you can use proactive and reactive movement...
Forum: General Discussion 01-20-2010, 10:02 PM
Replies: 574
Views: 154,160
Posted By Sidd
I'm surprised nobody has made the distinction...

I'm surprised nobody has made the distinction between damage and dps. Sure the sniper can do high damage in a single shot, but the dps, which is what matters once you're in a fight, is less than 60....
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