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Forum: Mapping 05-19-2011, 11:41 AM
Replies: 4
Views: 2,436
Posted By stino
guys, it's been on my site for ages... ...

guys, it's been on my site for ages...

http://www.sgware.be/downloads/categories/Level+Design/Freelance/Fortress+Forever/Badlands+Beta+9
Forum: Maps 07-07-2009, 10:56 AM
Replies: 93
Views: 12,404
Posted By stino
you did place a horizontal hint brush on top of...

you did place a horizontal hint brush on top of the outdoor areas i hope?
Forum: Mapping 07-07-2009, 10:54 AM
Replies: 2
Views: 2,907
Posted By stino
mehee, badlands fan :d

mehee, badlands fan :d
Forum: Mapping 05-31-2009, 09:19 PM
Replies: 177
Views: 13,777
Posted By stino
a bit after badlands i guess

a bit after badlands i guess
Forum: Maps 04-28-2009, 07:39 AM
Replies: 22
(Beta) FF_Sahara
Views: 4,212
Posted By stino
nice to see a new tfc map :D

nice to see a new tfc map :D
Forum: Maps 04-17-2009, 05:01 PM
Replies: 1,152
Poll: ff_badlands
Views: 80,840
Posted By stino
what's wrong with beta 8?

what's wrong with beta 8?
Forum: Maps 01-19-2009, 06:12 PM
Replies: 1,152
Poll: ff_badlands
Views: 80,840
Posted By stino
areaportals? :D

areaportals? :D
Forum: Mapping 10-13-2008, 05:07 PM
Replies: 6
Views: 1,313
Posted By stino
won't you get dizzy in ff?

won't you get dizzy in ff?
Forum: Mapping 10-13-2008, 05:06 PM
Replies: 5
Views: 1,218
Posted By stino
yup, sort of, what's different then the one by...

yup, sort of, what's different then the one by nemesis?

all i want is a network compile tool that doesn't require a steam account with hl2 on the network nodes
Forum: Mapping 09-06-2008, 07:24 PM
Replies: 10
Views: 1,156
Posted By stino
if he has hit the limit, already, he has to...

if he has hit the limit, already, he has to convert a lot of geometry :D
Forum: Maps 08-19-2008, 06:10 PM
Replies: 1,152
Poll: ff_badlands
Views: 80,840
Posted By stino
thx for spoiling the fun!!

thx for spoiling the fun!!
Forum: Modding 08-17-2008, 08:24 PM
Replies: 58
Views: 5,944
Posted By stino
a stack of presents, lol, with jigglebones for ff...

a stack of presents, lol, with jigglebones for ff 2.1 :D
Forum: Maps 08-17-2008, 01:57 PM
Replies: 1,152
Poll: ff_badlands
Views: 80,840
Posted By stino
sorry, but this is the last badlands you'll ever...

sorry, but this is the last badlands you'll ever get to download from me:
ff_badlands_beta7 @ sgware.be (http://www.sgware.be/?p=downloads&f=view&id=47)
Forum: Mapping 08-17-2008, 08:57 AM
Replies: 42
Views: 2,942
Posted By stino
xmasspush for sure!!

xmasspush for sure!!
Forum: Lua 08-12-2008, 09:35 AM
Replies: 6
Views: 1,383
Posted By stino
try using normal entity logic :D those triggers...

try using normal entity logic :D
those triggers have onstarttouch and onendtouchall
but problem is that onendtouchall doesnt always register.

maybe you can use lua to check where every player is...
Forum: Lua 07-29-2008, 12:04 PM
Replies: 13
Views: 1,914
Posted By stino
lua imbedded in bsp?

lua imbedded in bsp?
Forum: Lua 07-29-2008, 07:20 AM
Replies: 2
Views: 1,272
Posted By stino
Flagrun & Murderball combined

Hey, i'm working on some kind of flagrun style map combined with murderball.

there is 1 flag, that can be taken by both teams and brought to their base.
once it gets there it stays there untill...
Forum: Maps 07-22-2008, 05:24 PM
Replies: 1,152
Poll: ff_badlands
Views: 80,840
Posted By stino
Final test uploading

Final test uploading to sgware.be:29016, if that one's turns out ok, i can rename the bsp to ff_badlands!!!
Forum: Maps 07-22-2008, 01:19 PM
Replies: 1,152
Poll: ff_badlands
Views: 80,840
Posted By stino
thank bully for dragging me here! i was...

thank bully for dragging me here!
i was extremly bussy since the release date of synergy is nearby and i need to get my maps finished before that happens

HAHA, nice to see that valve fixed vvis!!...
Forum: Maps 07-22-2008, 11:05 AM
Replies: 1,152
Poll: ff_badlands
Views: 80,840
Posted By stino
yeah maybe ..., or maybe not, but i'm also still...

yeah maybe ..., or maybe not, but i'm also still wayting for bug reports on the last one, nobody complains, but i still find tons of bugs :D
Forum: Maps 03-20-2008, 01:56 PM
Replies: 42
Views: 7,760
Posted By stino
yeah, it whould be nice to have the secondary...

yeah, it whould be nice to have the secondary entrance open as soon as both teams have more then x players :D
and that's completely possible with lua :D
Forum: Maps 03-16-2008, 11:45 AM
Replies: 104
(Released) counc_course!
Views: 7,850
Posted By stino
and? sorry about the bugs and missing packs and...

and? sorry about the bugs and missing packs and missing trigger_hurt at first jump :(
Forum: Maps 03-13-2008, 05:40 PM
Replies: 125
Views: 18,712
Posted By stino
GCFScape, and you shouldn't rip official textures...

GCFScape, and you shouldn't rip official textures :D

just asking, arent the new vtf files in a new format, incompatible with ff, being an episode 1 engine game?
Forum: Maps 03-13-2008, 05:31 PM
Replies: 108
Views: 11,271
Posted By stino
i'll ask

i'll ask
Forum: Maps 03-12-2008, 09:20 PM
Replies: 108
Views: 11,271
Posted By stino
project abandonned, he replied to me :(

project abandonned, he replied to me :(
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