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Forum: Mapping 02-23-2007, 06:21 PM
Replies: 4
Views: 2,126
Posted By o_jarek
i wouldn't make a reverse CTF map until you see...

i wouldn't make a reverse CTF map until you see how much faster paced the game gets...
Forum: Maps 02-11-2007, 06:21 PM
Replies: 21
Views: 8,002
Posted By o_jarek
looks cool, now remake poopbowl, medics vs medics...

looks cool, now remake poopbowl, medics vs medics > HWs vs HWs
Forum: Mapping 02-02-2007, 04:18 AM
Replies: 49
Views: 5,359
Posted By o_jarek
i still wish my blitzball tfc map would have...

i still wish my blitzball tfc map would have worked, woulda been fun
Forum: Mapping 01-28-2007, 10:58 PM
Replies: 49
Views: 5,359
Posted By o_jarek
speaking of underwater, someone remake samurai,...

speaking of underwater, someone remake samurai, that map is awesome.
Forum: Mapping 01-28-2007, 12:20 AM
Replies: 18
Views: 3,466
Posted By o_jarek
http://www.gren2.com/jarek/stack_fr.JPG best...

http://www.gren2.com/jarek/stack_fr.JPG

best map ever too bad i dont have time to map for FF

edit: woaaa majorly misunderstood the purpose of this thread, sorry skipped to few responses
Forum: Mapping 01-21-2007, 04:05 AM
Replies: 84
Poll: ff_heavys
Views: 9,402
Posted By o_jarek
wow this and poopbowl were definately my two...

wow this and poopbowl were definately my two favorite pub maps for a long time, too bad nowhere really plays them except Axl's

poopbowl is awesome if you have a smart team, it makes me think of...
Forum: General Discussion 01-20-2007, 07:21 PM
Replies: 21
Views: 3,149
Posted By o_jarek
why are you worried about this, judging by the...

why are you worried about this, judging by the class balance tweaks, i wouldn't expect an FF soldier to completely dominate the ramp like he does now anyways, and to be honest i alway said the lift...
Forum: Mapping 01-10-2007, 01:26 PM
Replies: 29
Views: 5,942
Posted By o_jarek
just because it is source does not mean...

just because it is source does not mean everything in the world must be rounded. angular architecture is much more plausable and makes you feel less like you are in some eye candy map and more in a...
Forum: General Discussion 01-07-2007, 08:36 PM
Replies: 58
Views: 5,279
Posted By o_jarek
i just thought of a simple solution to the spy...

i just thought of a simple solution to the spy tampering with your sg problem; just like the "enemies are near your dispensor" message put in something like that for the sentry gun, so the engy would...
Forum: General Discussion 01-06-2007, 04:10 PM
Replies: 58
Views: 5,279
Posted By o_jarek
i'm sure you remember the early 2fort days of...

i'm sure you remember the early 2fort days of tfc, even with the laggy dot every server had at least 2 snipers on either side... even if a team is unorganized you are going to get tagged at least...
Forum: General Discussion 01-06-2007, 01:13 PM
Replies: 58
Views: 5,279
Posted By o_jarek
all i gotta say is that despite all the gadgets...

all i gotta say is that despite all the gadgets you gave spy, i probably will play whichever mod has the better knife hitboxes. TFC's are perfect, and it took very long for people to learn how to...
Forum: Mapping 11-30-2006, 11:35 PM
Replies: 55
Views: 7,826
Posted By o_jarek
i saw this thread a long time back and thought it...

i saw this thread a long time back and thought it was an interesting idea (there is a map similar in ETF i recall) but i never expected you to make it work out so well. i really like how it looks and...
Forum: Mapping 11-27-2006, 12:26 PM
Replies: 30
Views: 4,449
Posted By o_jarek
layout-wise i have some suggestions for the...

layout-wise i have some suggestions for the playability (though this is going by tfc map rules)

these are all refering to the TOP base in the drawing (for orientation purposes)

-one of the...
Forum: Mapping 11-14-2006, 09:20 PM
Replies: 36
Views: 4,607
Posted By o_jarek
stick to the angular shapes they look better and...

stick to the angular shapes they look better and curves are more futuristic; rounded edges aren't the only property that make source maps what they are.
Forum: Mapping 10-17-2006, 04:35 AM
Replies: 160
Views: 19,300
Posted By o_jarek
........you are not using SDK in that picture.....

........you are not using SDK in that picture.. thats Hammer 3.4 or 3.5
Forum: General Discussion 10-17-2006, 04:27 AM
Replies: 59
Views: 7,376
Posted By o_jarek
i would like to point out that HH concing is not...

i would like to point out that HH concing is not self explanatory if the person does not know what HH stands for
Forum: Mapping 10-09-2006, 04:47 AM
Replies: 21
Views: 4,597
Posted By o_jarek
cool theme, i like the indoors, but the outdoors...

cool theme, i like the indoors, but the outdoors doesn't tie in very well with the egyptian concept... sandy textures would do this map wonders, with a more sedementary rock texture
Forum: General Discussion 08-06-2006, 10:55 PM
Replies: 86
Views: 8,966
Posted By o_jarek
i love the switching weapons thing (learn to...

i love the switching weapons thing (learn to flash ingame voice icon for spycheck)

i hate the sabotage crap (you arent just asking for the sg to tk shit, you are asking for people to be absolutely...
Forum: Mapping 07-23-2006, 09:25 PM
Replies: 106
Views: 12,164
Posted By o_jarek
two answers First, I hate getting new ideas...

two answers

First, I hate getting new ideas for maps that I just HAVE to create right away when I am far along on one idea for a map.

Second, I hate the fact that I cannot draw very well, so I...
Forum: Mapping 05-26-2006, 04:28 AM
Replies: 3
Views: 2,263
Posted By o_jarek
about 2 years back i had a map in progress for...

about 2 years back i had a map in progress for tfc based around the idea of the water cap on samurai (it was dustbowl style however). there was an alpha version with cap 1/o spawn just about...
Forum: General Discussion 05-06-2006, 07:26 PM
Replies: 236
Views: 23,707
Posted By o_jarek
my biggest gripe with what i see in the videos is...

my biggest gripe with what i see in the videos is that without a speed cap of a sort, it turns into all weapon propulsion to get your bhop going super fast, as opposed to learning how to quickly...
Forum: General Discussion 04-08-2006, 08:33 PM
Replies: 58
Views: 5,598
Posted By o_jarek
i didn't mean TFC players are better in Quake, i...

i didn't mean TFC players are better in Quake, i was trying to say it is harder to use slower rockets effectively, as someone on the first page of the thread said otherwise. slower rocekts effect a...
Forum: General Discussion 04-08-2006, 12:45 AM
Replies: 58
Views: 5,598
Posted By o_jarek
faster projectiles = less required prediction...

faster projectiles = less required prediction (pending the soldier position)

the only thing faster rockets does imo is make tougher positions more playable. a soldier playing top of Well fr in TFC...
Forum: General Discussion 04-07-2006, 05:53 AM
Replies: 58
Views: 5,598
Posted By o_jarek
slower tfc rockets requires 10x the brain power...

slower tfc rockets requires 10x the brain power that quake rockets do, you can't just shoot it, you have to think where the enemy is going to be. if you watch a good soldier in tfc you will see that...
Forum: Mapping 04-03-2006, 02:40 AM
Replies: 45
Views: 4,363
Posted By o_jarek
everytime i read this forum people make me want...

everytime i read this forum people make me want to take up mapping again by the sheer uniformity of the maps. everyone goes for that central theme of WALLS WITH PIPES AND PRETTY DISPLACED ROCKS in...
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