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Forum: General Discussion 06-10-2006, 10:47 AM
Replies: 321
Views: 45,747
Posted By o_stab
Openfire looks fantastic. Dont listen too these...

Openfire looks fantastic. Dont listen too these muppits that say it wont emulate the flowing style of the tfc openfire. GOOD. I dont want TFC in better graphics, it needs to be different. As long...
Forum: Mapping 05-07-2006, 08:50 PM
Replies: 19
Views: 2,332
Posted By o_stab
Easy, make a curved wall (arch with thin walls,...

Easy, make a curved wall (arch with thin walls, maybe 60 degree angle?) then rotate it. The dam looks pretty staight going down (apart from the rotated angle)
Forum: Mapping 02-18-2006, 11:57 AM
Replies: 25
Views: 4,125
Posted By o_stab
That was out a year ago, the video makes it even...

That was out a year ago, the video makes it even mor impressive.
Forum: Maps 02-05-2006, 06:45 PM
Replies: 363
Views: 43,006
Posted By o_stab
ok fair enough :)

ok fair enough :)
Forum: Maps 02-05-2006, 06:27 PM
Replies: 363
Views: 43,006
Posted By o_stab
Why dont you post screenies when you later in...

Why dont you post screenies when you later in development? What do you expect from us? We cant exactly give you criticism/ideas and whatnot with those pics...
Forum: General Discussion 12-17-2005, 12:04 PM
Replies: 17
Views: 2,733
Posted By o_stab
I wonder what would happen if valve tried to buy...

I wonder what would happen if valve tried to buy a mod and the modders refused? Would they try and blacklist it from a certain steam forums ? :E
Forum: General Discussion 12-14-2005, 12:54 PM
Replies: 117
Views: 21,795
Posted By o_stab
I really like the mapping in that spirit level...

I really like the mapping in that spirit level defrag. You and eat have got a great imagination :)
Forum: General Discussion 12-14-2005, 11:50 AM
Replies: 31
Views: 5,842
Posted By o_stab
hehe I remember you :)

hehe I remember you :)
Forum: Mapping 12-10-2005, 04:05 PM
Replies: 89
Views: 10,704
Posted By o_stab
The lights in the flag room and battlements are...

The lights in the flag room and battlements are just not working for me. Take off the flare or light the area around it. Somethings just not adding up 0_o
Forum: Mapping 11-15-2005, 10:05 PM
Replies: 6
Views: 2,382
Posted By o_stab
Indeed, its very hard to see things in 3d from...

Indeed, its very hard to see things in 3d from looking at a 2d layout, so I quickly knocked that up to show you the concept and dimensions.
Forum: Mapping 11-15-2005, 09:52 PM
Replies: 6
Views: 2,382
Posted By o_stab
Ah, ok sorry I didn't mean full size dam like the...

Ah, ok sorry I didn't mean full size dam like the one on BF2 or something! A very small one, like on bounce!

Ok, got a simple layout of the yard/dam respawm and trams going:

Respawn - That...
Forum: Mapping 11-15-2005, 05:16 PM
Replies: 6
Views: 2,382
Posted By o_stab
FF_Deathmatch

As the name suggests, I have embarked on a deathmatch map for FF. I always loved playing HL1 DM maps in tfc like crossfire and bounce. I always thought when playing these maps, shame the team...
Forum: Mapping 11-15-2005, 03:56 PM
Replies: 572
Poll: Amped Map
Views: 73,496
Posted By o_stab
Yeah i saw them ages ago, but I dont know how to...

Yeah i saw them ages ago, but I dont know how to convert and I cba learning. If anyone wants to put the converted file up for d/l... :P
Forum: Mapping 11-15-2005, 01:42 PM
Replies: 376
Views: 50,325
Posted By o_stab
So whats the point in the glass ?

So whats the point in the glass ?
Forum: Mapping 11-15-2005, 01:08 PM
Replies: 376
Views: 50,325
Posted By o_stab
So, brains of britain, how do the snipers shoot...

So, brains of britain, how do the snipers shoot other people until the class breaks?
Forum: Mapping 11-13-2005, 05:03 PM
Replies: 572
Poll: Amped Map
Views: 73,496
Posted By o_stab
Got to say ambex, didn't like the first night...

Got to say ambex, didn't like the first night version, it was far to dark. This version is the dog bollox though, perfer it to the day version time look now (just, the day one was awsome). Also,...
Forum: Mapping 11-13-2005, 04:54 PM
Replies: 376
Views: 50,325
Posted By o_stab
The sad thing is I don't think he was a wind up,...

The sad thing is I don't think he was a wind up, he seriously thought his map owned. For his sake, I hope i'm wrong!
Forum: Mapping 11-11-2005, 10:13 AM
Replies: 32
Views: 4,494
Posted By o_stab
TFC is boring, everyone is bored with it, there...

TFC is boring, everyone is bored with it, there are like only a few active players these days and they are probably just waiting for FF. People have been playing it for 5 years. Whats the point in...
Forum: Mapping 11-04-2005, 10:23 AM
Replies: 376
Views: 50,325
Posted By o_stab
Unintall hammer NOW

Unintall hammer NOW
Forum: Mapping 10-20-2005, 12:34 PM
Replies: 572
Poll: Amped Map
Views: 73,496
Posted By o_stab
Absolutely not. Keep that brightness it looks...

Absolutely not. Keep that brightness it looks much better.
Forum: Mapping 10-12-2005, 01:55 PM
Replies: 3
Views: 1,553
Posted By o_stab
FAO Mappers

Anyone get a problem with the lightglow entity ? The flares flicker all the time and can be seen anywhere on the map (though walls etc). Thought it was just that entity but changed it to env_sprite...
Forum: Mapping 10-11-2005, 12:29 PM
Replies: 572
Poll: Amped Map
Views: 73,496
Posted By o_stab
Spliffing good job! Lets hope the layout is just...

Spliffing good job! Lets hope the layout is just as good :wink:
Forum: Mapping 10-11-2005, 12:25 PM
Replies: 192
Views: 34,659
Posted By o_stab
Does seem alittle HL1y if you ask me.

Does seem alittle HL1y if you ask me.
Forum: Mapping 09-15-2005, 12:58 PM
Replies: 19
Views: 2,235
Posted By o_stab
Thanks Mervaka. I agree, I was just...

Thanks Mervaka.



I agree, I was just using is as a placment texture till FF textures are realsed. I hate texturing myself, im shit at it and I dont enjoy it, I find it very hard work :/

...
Forum: Mapping 09-14-2005, 04:26 PM
Replies: 19
Views: 2,235
Posted By o_stab
The base

Well I showed you the yard a couple of weeks ago, I stopped that and decided to work on the base. Its all WIP but ill give you a preview on what im working on anyway...

The layout: Not completly...
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