Forum: Tech
09-10-2015, 04:19 AM
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Replies: 2
Views: 6,904
I personally wouldn't go for an SSHD for...
I personally wouldn't go for an SSHD for reliability reasons. You essentially have two hard drives in one which doubles the chance of failure.
In an ideal situation like if the SSD portion of the...
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Forum: Mapping
09-10-2015, 04:01 AM
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Replies: 8
Views: 9,555
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Forum: Mapping
09-07-2015, 06:47 AM
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Replies: 8
Views: 9,555
They aren't.
All Quake lineage engines are 1...
They aren't.
All Quake lineage engines are 1 unit = 1 inch, you can even see it in the compile tool debug output.
Whoever made those measurements were confused about the player height being...
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Forum: Maps
10-14-2010, 07:47 AM
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Replies: 66
Views: 15,637
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Forum: Maps
10-11-2010, 07:13 AM
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Replies: 66
Views: 15,637
I can take criticism, as I have with all of my...
I can take criticism, as I have with all of my prior and future maps to Casbah. Casbah was the exception because unlike my other maps where there was a balanced pro/hate relationship, Casbah was...
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Forum: Maps
10-10-2010, 09:23 AM
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Replies: 66
Views: 15,637
It wasn't a combine door, it was a bunch of...
It wasn't a combine door, it was a bunch of wooden fences (screenshots were taken in Garry's Mod). The were used to block a bunch of null faces and rape geometry that wasn't finished.
I stopped...
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Forum: Maps
01-17-2010, 08:34 PM
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Replies: 14
Views: 5,305
I had regular contact with the original creator...
I had regular contact with the original creator of casbah during my remake (called mideast.bsp when it was in development for TFC) and the map was initially about 5 times the size of what the modern...
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Forum: Maps
01-16-2010, 08:13 AM
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Replies: 14
Views: 5,305
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Forum: Maps
01-15-2010, 11:10 AM
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Replies: 14
Views: 5,305
FF_Casbah Source
I'm releasing the source to FF_Casbah. The ZIP file below includes all sounds and materials needed to compile the map. It would appreciate a good recompile because the beta I released awhile back has...
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Forum: Maps
01-15-2010, 10:39 AM
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Replies: 53
Views: 26,332
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Forum: Mapping
03-16-2009, 09:02 AM
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Replies: 8
Views: 2,920
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Forum: Maps
02-28-2009, 03:29 AM
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Replies: 22
Views: 8,302
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Forum: Maps
02-26-2009, 09:28 PM
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Replies: 102
Views: 23,815
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Forum: Maps
02-26-2009, 06:48 AM
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Replies: 102
Views: 23,815
I built the cubemaps for both HDR and LDR so I...
I built the cubemaps for both HDR and LDR so I don't know what's wrong there. All I can suggest is the map possibly got corrupted when downloaded from the server (I've had it happen frequently) or...
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Forum: Maps
02-26-2009, 02:08 AM
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Replies: 102
Views: 23,815
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Forum: Maps
02-26-2009, 02:01 AM
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Replies: 102
Views: 23,815
I was more talking about the signs. I'm getting...
I was more talking about the signs. I'm getting tired of people complaining about them. There are no suitable signs for the map and I'm not able to make them. If people want signs for the map, they...
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Forum: Maps
02-26-2009, 01:10 AM
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Replies: 102
Views: 23,815
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Forum: Maps
02-24-2009, 09:41 PM
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Replies: 102
Views: 23,815
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Forum: Maps
02-24-2009, 04:31 AM
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Replies: 102
Views: 23,815
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Forum: Maps
02-24-2009, 04:13 AM
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Replies: 102
Views: 23,815
Because it's the 4th beta, and probably the...
Because it's the 4th beta, and probably the final. I'm getting sick of people PMing me to say they'll help, and when told what to do, they blow me off. The map lacks signs and models, and will...
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Forum: Maps
02-24-2009, 03:01 AM
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Replies: 102
Views: 23,815
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Forum: Maps
02-15-2009, 11:18 PM
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Replies: 102
Views: 23,815
I'm trying to find a good light / darker blend...
I'm trying to find a good light / darker blend dirt texture so that the "worn" parts are a lighter dirt color, while the green area currently is a darker color. i just haven't found anything that...
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Forum: Maps
02-15-2009, 09:08 PM
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Replies: 102
Views: 23,815
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Forum: Maps
02-15-2009, 10:12 AM
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Replies: 102
Views: 23,815
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Forum: Maps
02-15-2009, 05:15 AM
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Replies: 102
Views: 23,815
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