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Search: Posts Made By: GiGaBiTe
Forum: Tech 09-10-2015, 04:19 AM
Replies: 2
Views: 6,904
Posted By GiGaBiTe
I personally wouldn't go for an SSHD for...

I personally wouldn't go for an SSHD for reliability reasons. You essentially have two hard drives in one which doubles the chance of failure.

In an ideal situation like if the SSD portion of the...
Forum: Mapping 09-10-2015, 04:01 AM
Replies: 8
Views: 9,555
Posted By GiGaBiTe
Just because the hammer grid has a major division...

Just because the hammer grid has a major division every 16 inches doesn't change the scale.

If you make a 1"x1"x1" model and put 16 of them in a row, they'll line up perfectly with the hammer...
Forum: Mapping 09-07-2015, 06:47 AM
Replies: 8
Views: 9,555
Posted By GiGaBiTe
They aren't. All Quake lineage engines are 1...

They aren't.

All Quake lineage engines are 1 unit = 1 inch, you can even see it in the compile tool debug output.

Whoever made those measurements were confused about the player height being...
Forum: Maps 10-14-2010, 07:47 AM
Replies: 66
(WIP) FF_Avanti
Views: 15,637
Posted By GiGaBiTe
Casbah was ~38 MB stock and 18 MB ztmp'd the last...

Casbah was ~38 MB stock and 18 MB ztmp'd the last time I checked, unless someone crammed it full of crap without me knowing about it.
Forum: Maps 10-11-2010, 07:13 AM
Replies: 66
(WIP) FF_Avanti
Views: 15,637
Posted By GiGaBiTe
I can take criticism, as I have with all of my...

I can take criticism, as I have with all of my prior and future maps to Casbah. Casbah was the exception because unlike my other maps where there was a balanced pro/hate relationship, Casbah was...
Forum: Maps 10-10-2010, 09:23 AM
Replies: 66
(WIP) FF_Avanti
Views: 15,637
Posted By GiGaBiTe
It wasn't a combine door, it was a bunch of...

It wasn't a combine door, it was a bunch of wooden fences (screenshots were taken in Garry's Mod). The were used to block a bunch of null faces and rape geometry that wasn't finished.

I stopped...
Forum: Maps 01-17-2010, 08:34 PM
Replies: 14
(Released) FF_Casbah Source
Views: 5,305
Posted By GiGaBiTe
I had regular contact with the original creator...

I had regular contact with the original creator of casbah during my remake (called mideast.bsp when it was in development for TFC) and the map was initially about 5 times the size of what the modern...
Forum: Maps 01-16-2010, 08:13 AM
Replies: 14
(Released) FF_Casbah Source
Views: 5,305
Posted By GiGaBiTe
I'm more or less disappointed with the response...

I'm more or less disappointed with the response to the map. I never see servers playing the map, and the times it does play, the server empties out within seconds with people saying "oh god not...
Forum: Maps 01-15-2010, 11:10 AM
Replies: 14
(Released) FF_Casbah Source
Views: 5,305
Posted By GiGaBiTe
FF_Casbah Source

I'm releasing the source to FF_Casbah. The ZIP file below includes all sounds and materials needed to compile the map. It would appreciate a good recompile because the beta I released awhile back has...
Forum: Maps 01-15-2010, 10:39 AM
Replies: 53
Views: 26,332
Posted By GiGaBiTe
I started a flagrun remake a long while back, but...

I started a flagrun remake a long while back, but never got around to finishing it, guess when you're lazy, someone beats you to the punchline.

...
Forum: Mapping 03-16-2009, 09:02 AM
Replies: 8
Views: 2,920
Posted By GiGaBiTe
Rooms are generally 128 units high and large...

Rooms are generally 128 units high and large rooms like warehouses are either 256 to 384 units high. Just use the thicker lines around the 8x8 unit squares for room height.
Forum: Maps 02-28-2009, 03:29 AM
Replies: 22
(Beta) FF_Sahara
Views: 8,302
Posted By GiGaBiTe
Needs less concrete and more sand / stone / rock...

Needs less concrete and more sand / stone / rock textures.
Forum: Maps 02-26-2009, 09:28 PM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
Despite have worked on the map for over a year,...

Despite have worked on the map for over a year, run around in it countless times looking for bugs, I have yet to be able to play a match on it which is rather annoying.
Forum: Maps 02-26-2009, 06:48 AM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
I built the cubemaps for both HDR and LDR so I...

I built the cubemaps for both HDR and LDR so I don't know what's wrong there. All I can suggest is the map possibly got corrupted when downloaded from the server (I've had it happen frequently) or...
Forum: Maps 02-26-2009, 02:08 AM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
Where did I say the forums were bothering me? I'm...

Where did I say the forums were bothering me? I'm getting flak from everywhere, not just here.

Oh, and you're not helping the situation.
Forum: Maps 02-26-2009, 02:01 AM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
I was more talking about the signs. I'm getting...

I was more talking about the signs. I'm getting tired of people complaining about them. There are no suitable signs for the map and I'm not able to make them. If people want signs for the map, they...
Forum: Maps 02-26-2009, 01:10 AM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
Why do people continually irritate me by not...

Why do people continually irritate me by not reading the thread, going to the last page and posting the same thing over and over again?
Forum: Maps 02-24-2009, 09:41 PM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
I can only give you dimensions. 4 x 320x128...

I can only give you dimensions.

4 x 320x128 (wide/tall)
1 x 448x128
Forum: Maps 02-24-2009, 04:31 AM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
I have the message straight from the horse's...

I have the message straight from the horse's mouth at home if the computer it was on hasn't crashed or something yet, I don't need to think it, I KNOW it.
Forum: Maps 02-24-2009, 04:13 AM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
Because it's the 4th beta, and probably the...

Because it's the 4th beta, and probably the final. I'm getting sick of people PMing me to say they'll help, and when told what to do, they blow me off. The map lacks signs and models, and will...
Forum: Maps 02-24-2009, 03:01 AM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
http://www.fpsbanana.com/maps/82076

http://www.fpsbanana.com/maps/82076
Forum: Maps 02-15-2009, 11:18 PM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
I'm trying to find a good light / darker blend...

I'm trying to find a good light / darker blend dirt texture so that the "worn" parts are a lighter dirt color, while the green area currently is a darker color. i just haven't found anything that...
Forum: Maps 02-15-2009, 09:08 PM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
Cacti / Cactus are native to the Americas and...

Cacti / Cactus are native to the Americas and Australia, you won't find cacti/cactus in the middle east.
Forum: Maps 02-15-2009, 10:12 AM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
This isn't a forest, this is a desert based map....

This isn't a forest, this is a desert based map. Deserts don't have plants, or have extremely few of them.
Forum: Maps 02-15-2009, 05:15 AM
Replies: 102
Views: 23,815
Posted By GiGaBiTe
1) Because in the TFC version that area was just...

1) Because in the TFC version that area was just a tiny box with little room to do anything. It was opened up to allow more O/D strategy.

2) Those aren't doors, they're window slats.

3) If you...
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