Fortress Forever

Go Back   Fortress Forever > Search Forums

Showing results 1 to 12 of 12
Search took 0.00 seconds.
Search: Posts Made By: o_frontovik
Forum: Chat 02-21-2005, 10:40 PM
Replies: 57
Views: 9,712
Posted By o_frontovik
Sudden Strike Metal Gear Solid Commandos 2

Sudden Strike
Metal Gear Solid
Commandos 2
Forum: Chat 02-20-2005, 10:48 PM
Replies: 18
Views: 3,717
Posted By o_frontovik
I believe 'bump' is posted to move a thread back...

I believe 'bump' is posted to move a thread back to the top of the forum.




I'm afraid I'll have to be laughed at, since I don't have a clue what 'Razor1911' means. I'll take a guess that...
Forum: General Discussion 02-11-2005, 09:57 PM
Replies: 1
Views: 2,427
Posted By o_frontovik
Grenade/conc jump landing boost

I installed WON Half-Life (1104) today to watch an old demo, and decided to have a go at bunnyhopping on flagrun. I followed Caesium's route (from b3yond) and gained a comparable speed and duration...
Forum: General Discussion 02-10-2005, 11:18 PM
Replies: 19
Views: 3,198
Posted By o_frontovik
This is slightly off topic, but will FF feature...

This is slightly off topic, but will FF feature the info messages from the WON versions? I mean such as "Player has built a sentry gun" or "Player picked up the enemy flag" in the top left corner....
Forum: General Discussion 01-31-2005, 09:36 PM
Replies: 30
Views: 5,653
Posted By o_frontovik
It'll be one way to distract the enemy defence...

It'll be one way to distract the enemy defence now that you can have animated spray-tags.
Forum: Mapping 01-30-2005, 09:43 PM
Replies: 15
Views: 3,817
Posted By o_frontovik
I think the "Distance moved with flag" scoring...

I think the "Distance moved with flag" scoring idea mentioned in one of the other threads would be good for maps like dustbowl and avanti, along with a capture bonus.
Forum: General Discussion 01-29-2005, 07:19 PM
Replies: 304
Views: 178,420
Posted By o_frontovik
I was in XsD too but at that time I used the...

I was in XsD too but at that time I used the nickname Ortz. Unfortunately for me, all the other players became better and I regret now that I complained a lot at not being picked to play :roll:
...
Forum: General Discussion 01-20-2005, 11:36 PM
Replies: 80
Views: 11,109
Posted By o_frontovik
I like the generators outside the switch room,...

I like the generators outside the switch room, I'm sure they will add to the atmosphere. As a whole it looks very authentic 8)
Forum: Mapping 01-20-2005, 09:49 PM
Replies: 47
Views: 7,186
Posted By o_frontovik
Someone mentioned in another thread that the...

Someone mentioned in another thread that the crossover2 bridge is too short, so offence players tend to DM each other on the way across. Perhaps the bridge could be elongated to remove this tactic,...
Forum: Mapping 01-11-2005, 01:06 PM
Replies: 6
Views: 4,788
Posted By o_frontovik
That's the gist of it ekiM, but the flags would...

That's the gist of it ekiM, but the flags would be in the open rather than a base, so that once the security is down they are a bit easier to get at:

Red Respawn

Red Flag


Point | Point |...
Forum: Mapping 01-10-2005, 09:28 PM
Replies: 6
Views: 4,788
Posted By o_frontovik
Command Point / Security hybrid map

Originally I thought this was quite a good idea for a map, but on reflection I'm not sure. I've no experience of mapping, so if anyone wants to have a crack at it they are welcome, preferably in TFC...
Forum: General Discussion 01-05-2005, 03:03 PM
Replies: 41
Views: 9,890
Posted By o_frontovik
CPU: XP 2200+ (1.8Ghz) RAM: 768 MB Radeon...

CPU: XP 2200+ (1.8Ghz)
RAM: 768 MB
Radeon 9800 Pro 128mb

Resolution = 1024x768
Model Detail = Medium
Texture detail = Medium
Anti Aliasing = none
Filter mode=bilinear
Reflection detail =...
Showing results 1 to 12 of 12

 
Forum Jump

All times are GMT. The time now is 11:19 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.