Forum: Mapping
04-03-2010, 12:35 AM
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Replies: 13
Views: 5,845
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Forum: Mapping
04-02-2010, 11:32 PM
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Replies: 13
Views: 5,845
Hello again, squeek.
EDIT: It appears...
Hello again, squeek.
EDIT: It appears lowering the number to 200 created an appreciable effect; players can now doublejump wherever they please, though they get no height benefit. I'm assuming...
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Forum: Mapping
04-02-2010, 10:14 PM
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Replies: 13
Views: 5,845
Thanks for the reply!
I completely...
Thanks for the reply!
I completely understand wanting to maintain consistency - things could get rather muddled up if players were constantly guessing the game rules from map to map.
I also...
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Forum: Mapping
04-02-2010, 07:21 PM
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Replies: 13
Views: 5,845
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Forum: Mapping
03-30-2010, 11:40 PM
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Replies: 13
Views: 5,845
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Forum: Mapping
03-30-2010, 09:33 PM
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Replies: 13
Views: 5,845
Ability to disable double-jump?
In creating an "escape" style map for Fortress Forever I've run into a problem that severely and negatively impacts cooperative gameplay.
The double-jump ability lets players use doorways,...
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Forum: Mapping
03-20-2010, 08:59 PM
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Replies: 19
Views: 14,864
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Forum: Maps
03-20-2010, 08:28 PM
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Replies: 31
Views: 8,902
Hey there, VEXEMP!
A few friends and I...
Hey there, VEXEMP!
A few friends and I played your escapebasex1 last night, and though some of the puzzles were decent, there were several things we thought might improve the map as a whole.
...
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Forum: Mapping
03-20-2010, 07:10 PM
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Replies: 19
Views: 14,864
Thanks!
That video was taken by one of my...
Thanks!
That video was taken by one of my friends, and like I mentioned earlier I'm not in it. D: But it is a good example if anyone is wondering just what escape maps are.
Also, after tossing...
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Forum: Mapping
03-17-2010, 07:40 PM
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Replies: 19
Views: 14,864
You mean colonyx_r. ;)
There are many, many...
You mean colonyx_r. ;)
There are many, many escape maps for TFC; I only listed a few as an example. A couple more good ones I didn't mention are jurassicpark, and saw_beta.
..I was tearing my...
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Forum: Mapping
03-17-2010, 06:50 PM
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Replies: 19
Views: 14,864
I'd recommend taking a look at this...
I'd recommend taking a look at this video.k_thegame2_r It's a small compilation of some of the obstacles that need to be overcome in a TFC map by the name of k_thegame2_r. My friends and I have...
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Forum: Mapping
03-16-2010, 12:08 AM
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Replies: 19
Views: 14,864
Thanks for the interest in this endeavour of...
Thanks for the interest in this endeavour of mine!
I have to admit, as appropriate as it would be to make escape maps for FF (as the natural evolution from TFC), I would love to create an "escape...
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Forum: Maps
03-15-2010, 03:35 AM
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Replies: 31
Views: 8,902
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Forum: Mapping
03-15-2010, 03:10 AM
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Replies: 19
Views: 14,864
Thanks for the replies!
I have used...
Thanks for the replies!
I have used Worldcraft/Hammer extensively, so I already have a firm grasp of how to design maps for the Source engine. In the past I tried to recreate k_thegame2_r for...
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Forum: Mapping
03-15-2010, 01:53 AM
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Replies: 19
Views: 14,864
It's interesting to hear that there is LUA...
It's interesting to hear that there is LUA support for individual maps; that certainly opens up several possibilities. However with regards to the entities, have any standard HL2/Source ones been...
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Forum: Mapping
03-15-2010, 12:44 AM
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Replies: 19
Views: 14,864
Escape maps in Fortress Forever
Before I'm told to search before posting, I have done my homework - but much of the information is old and/or out of date; hence the new thread.
This is my first post on the FF boards, so hello...
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