Forum: Mapping
10-24-2007, 10:33 PM
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Replies: 8
Views: 2,325
I'm not 100% familiar with what processes are...
I'm not 100% familiar with what processes are carried out during vvis, but what I do know is that it's building your 'visleafs' at some point. A visleaf is an area in your map which seperates itself...
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Forum: Maps
10-22-2007, 11:45 PM
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Replies: 33
Views: 9,092
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Forum: Mapping
10-19-2007, 11:08 PM
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Replies: 10
Views: 2,287
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Forum: Mapping
10-17-2007, 05:29 PM
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Replies: 10
Views: 2,287
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Forum: FF Technical Support
10-17-2007, 05:28 PM
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Replies: 15
Views: 4,290
Yes, unfortuantely we all have the same issue....
Yes, unfortuantely we all have the same issue. Not many people are playing Fortress Forever, they are all playing that washed up POS TF2. On the weekend evenings (North American Time) It gets busy...
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Forum: Maps
10-17-2007, 05:48 AM
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Replies: 27
Views: 8,733
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Forum: Mapping
10-17-2007, 05:39 AM
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Replies: 10
Views: 2,287
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Forum: Mapping
10-17-2007, 12:13 AM
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Replies: 10
Views: 2,287
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Forum: Mapping
10-16-2007, 11:45 PM
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Replies: 10
Views: 2,287
Custom Texture Issues, HELP!
Hey there,
Just working on getting some custom signs imported into hammer so I can use them in my map. I've done this before, but for some reason I'm having issues this time around. Here's the...
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Forum: Maps
10-12-2007, 05:23 PM
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Replies: 26
Views: 9,102
^^ Hey D3pth.
I've been planning on...
^^ Hey D3pth.
I've been planning on adding a large indicator on the advantage base so that it's easy to identify who's in control of it.
And I definitely agree with all three of you with...
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Forum: Mapping
10-10-2007, 05:08 PM
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Replies: 2
Views: 1,671
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Forum: Mapping
10-09-2007, 10:31 PM
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Replies: 2
Views: 1,671
Need trivial LUA Help, please!
Ahoy Lua Coders and mappers alike,
I'm just having a small issue that I can't seem to solve simply with lua, I've seen some other solutions using logic relays and what not, but I'd like to have...
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Forum: Maps
10-09-2007, 08:10 PM
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Replies: 26
Views: 9,102
^^ I hope to have this out in the next week or...
^^ I hope to have this out in the next week or so. Just have a busy week at school, plus some annoying bug squashing. And lastly, I don't really want to have to release a beta. Thanks for all the...
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Forum: Maps
10-08-2007, 11:45 PM
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Replies: 26
Views: 9,102
^^ You're mostly right, unless the game goes...
^^ You're mostly right, unless the game goes Offence vs Defence, then the offence get the advantage base (so they can teleport to the middle), which should close the game up a bit. Hopefully!
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Forum: Maps
10-08-2007, 10:57 PM
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Replies: 26
Views: 9,102
ff_advantage (Oct 8th 2007)
Hey folks,
Introducing advantage style gameplay. It's a standard capture the flag game, with one small difference, you can take advantage of a middle base by flicking a switch in the middle of...
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Forum: Mapping
09-27-2007, 04:14 AM
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Replies: 4
Views: 2,133
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Forum: Mapping
09-27-2007, 02:49 AM
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Replies: 4
Views: 2,133
Spiral Ramps on Crossover
Ahoy,
I was just curious if anyone knew whether or not the spiral ramps in crossover were displacements, or if there was some other form of geometry involved there? Any response would be great,...
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Forum: General Discussion
09-18-2007, 04:57 PM
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Replies: 470
Views: 85,180
FF vs TF2
Well, I've posted my thoughts on FF before, so I'll stick with TF2 here. I played it for a good few hours last night, and tried out every class (except sniper), and a few of the new styled maps.
...
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Forum: General Discussion
09-13-2007, 06:01 PM
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Replies: 34
Views: 6,358
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Forum: General Discussion
09-13-2007, 06:00 PM
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Replies: 23
Views: 5,323
DIGG IT!
Hey, I've created a digg about Fortress Forever, which links to the fileplanet download (I know you all hate Fileplanet, but it's a good mainstream site). Spread the word, digg the article and get it...
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Forum: Maps
08-23-2007, 10:26 PM
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Replies: 50
Views: 8,584
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Forum: Maps
07-25-2007, 08:39 PM
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Replies: 50
Views: 8,584
Ressurection
Just wanted to let anyone who remembers this map, or thread, that I haven't abandoned this map by any means. And I do plan to release it after I get my hands on some FF dev stuff. Thanks for the...
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