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Search: Posts Made By: sokrateas
Forum: Mapping 10-24-2007, 10:33 PM
Replies: 8
Views: 2,325
Posted By sokrateas
I'm not 100% familiar with what processes are...

I'm not 100% familiar with what processes are carried out during vvis, but what I do know is that it's building your 'visleafs' at some point. A visleaf is an area in your map which seperates itself...
Forum: Maps 10-22-2007, 11:45 PM
Replies: 33
Views: 9,092
Posted By sokrateas
Looks awesome, I'm rather jealous. The animated...

Looks awesome, I'm rather jealous. The animated texture signs are genius.
Forum: Mapping 10-19-2007, 11:08 PM
Replies: 10
Views: 2,287
Posted By sokrateas
Well I'm embarrassed. My whole problem was that I...

Well I'm embarrassed. My whole problem was that I had my vmt files as type vtm.... Wow, what a fool... haha
Forum: Mapping 10-17-2007, 05:29 PM
Replies: 10
Views: 2,287
Posted By sokrateas
aha! thanks for the hot tip

aha! thanks for the hot tip
Forum: FF Technical Support 10-17-2007, 05:28 PM
Replies: 15
Views: 4,290
Posted By sokrateas
Yes, unfortuantely we all have the same issue....

Yes, unfortuantely we all have the same issue. Not many people are playing Fortress Forever, they are all playing that washed up POS TF2. On the weekend evenings (North American Time) It gets busy...
Forum: Maps 10-17-2007, 05:48 AM
Replies: 27
Views: 8,733
Posted By sokrateas
looks beautiful. good job!

looks beautiful. good job!
Forum: Mapping 10-17-2007, 05:39 AM
Replies: 10
Views: 2,287
Posted By sokrateas
thanks guys, big help!

thanks guys, big help!
Forum: Mapping 10-17-2007, 12:13 AM
Replies: 10
Views: 2,287
Posted By sokrateas
which gameinfo.txt are you speaking of? The one...

which gameinfo.txt are you speaking of? The one in my FortressForever dir or some other one?
Forum: Mapping 10-16-2007, 11:45 PM
Replies: 10
Views: 2,287
Posted By sokrateas
Custom Texture Issues, HELP!

Hey there,

Just working on getting some custom signs imported into hammer so I can use them in my map. I've done this before, but for some reason I'm having issues this time around. Here's the...
Forum: Maps 10-12-2007, 05:23 PM
Replies: 26
Views: 9,102
Posted By sokrateas
^^ Hey D3pth. I've been planning on...

^^ Hey D3pth.

I've been planning on adding a large indicator on the advantage base so that it's easy to identify who's in control of it.

And I definitely agree with all three of you with...
Forum: Mapping 10-10-2007, 05:08 PM
Replies: 2
Views: 1,671
Posted By sokrateas
Beautiful, clear cut and easy to use. Thanks a...

Beautiful, clear cut and easy to use. Thanks a lot for the help!
Forum: Mapping 10-09-2007, 10:31 PM
Replies: 2
Views: 1,671
Posted By sokrateas
Need trivial LUA Help, please!

Ahoy Lua Coders and mappers alike,

I'm just having a small issue that I can't seem to solve simply with lua, I've seen some other solutions using logic relays and what not, but I'd like to have...
Forum: Maps 10-09-2007, 08:10 PM
Replies: 26
Views: 9,102
Posted By sokrateas
^^ I hope to have this out in the next week or...

^^ I hope to have this out in the next week or so. Just have a busy week at school, plus some annoying bug squashing. And lastly, I don't really want to have to release a beta. Thanks for all the...
Forum: Maps 10-08-2007, 11:45 PM
Replies: 26
Views: 9,102
Posted By sokrateas
^^ You're mostly right, unless the game goes...

^^ You're mostly right, unless the game goes Offence vs Defence, then the offence get the advantage base (so they can teleport to the middle), which should close the game up a bit. Hopefully!
Forum: Maps 10-08-2007, 10:57 PM
Replies: 26
Views: 9,102
Posted By sokrateas
ff_advantage (Oct 8th 2007)

Hey folks,

Introducing advantage style gameplay. It's a standard capture the flag game, with one small difference, you can take advantage of a middle base by flicking a switch in the middle of...
Forum: Mapping 09-27-2007, 04:14 AM
Replies: 4
Views: 2,133
Posted By sokrateas
Thanks, you've been a great help.

Thanks, you've been a great help.
Forum: Mapping 09-27-2007, 02:49 AM
Replies: 4
Views: 2,133
Posted By sokrateas
Spiral Ramps on Crossover

Ahoy,

I was just curious if anyone knew whether or not the spiral ramps in crossover were displacements, or if there was some other form of geometry involved there? Any response would be great,...
Forum: General Discussion 09-18-2007, 04:57 PM
Replies: 470
Views: 85,180
Posted By sokrateas
FF vs TF2

Well, I've posted my thoughts on FF before, so I'll stick with TF2 here. I played it for a good few hours last night, and tried out every class (except sniper), and a few of the new styled maps.
...
Forum: General Discussion 09-13-2007, 06:01 PM
Replies: 34
Views: 6,358
Posted By sokrateas
agreed. We love you!

agreed. We love you!
Forum: General Discussion 09-13-2007, 06:00 PM
Replies: 23
Views: 5,323
Posted By sokrateas
DIGG IT!

Hey, I've created a digg about Fortress Forever, which links to the fileplanet download (I know you all hate Fileplanet, but it's a good mainstream site). Spread the word, digg the article and get it...
Forum: Maps 08-23-2007, 10:26 PM
Replies: 50
Views: 8,584
Posted By sokrateas
Unfortunately, there is nothing worth showing at...

Unfortunately, there is nothing worth showing at the moment. Mostly Performance tweaks, and some lighting updates. I still need to tackle the mid base though, and I'm struggling with ideas. I may end...
Forum: Maps 07-25-2007, 08:39 PM
Replies: 50
Views: 8,584
Posted By sokrateas
Ressurection

Just wanted to let anyone who remembers this map, or thread, that I haven't abandoned this map by any means. And I do plan to release it after I get my hands on some FF dev stuff. Thanks for the...
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