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Search: Posts Made By: Cece
Forum: Mapping 10-04-2007, 07:30 PM
Replies: 31
Views: 4,177
Posted By Cece
yes script .. was my error

yes script .. was my error
Forum: Mapping 10-04-2007, 03:42 PM
Replies: 31
Views: 4,177
Posted By Cece
i searched all the files to see where...

i searched all the files to see where healtkit.mdl is used.

Searching: healthkit.mdl
ff_cornfield.lua(10): model = "models/items/healthkit.mdl",
ff_dustbowl.lua(13): model =...
Forum: Mapping 10-04-2007, 03:21 PM
Replies: 31
Views: 4,177
Posted By Cece
so , if u have your custom bags ... are you sure...

so , if u have your custom bags ... are you sure you used "fullgrenbag" & fullammobag" for the name of your info_ff_trigger in the map ??

another thing .. you used includes at start of you map.lua...
Forum: Mapping 10-04-2007, 03:03 PM
Replies: 31
Views: 4,177
Posted By Cece
ahh now its clear .. its scripted inside...

ahh now its clear .. its scripted inside base_teamplay.lua

genericbackpack = model = "models/items/healthkit.mdl",
healthkit= model = "models/items/armour/armour.mdl"
ammobackpack = model =...
Forum: Mapping 10-04-2007, 02:59 PM
Replies: 31
Views: 4,177
Posted By Cece
there is no backpacks entry .. only ...

there is no backpacks entry ..

only

ammobackpack
armorkit
healthkit
grenadebackpack
bigpack
Forum: Mapping 10-04-2007, 02:47 PM
Replies: 31
Views: 4,177
Posted By Cece
what includes do u have??? in the first post...

what includes do u have???

in the first post there are no includes
Forum: Mapping 10-03-2007, 11:59 AM
Replies: 2
Views: 1,732
Posted By Cece
goggled a bit ... is this ?? ...

goggled a bit ... is this ??
http://forums.alliedmods.net/showthread.php?p=424245

read all there are good links to other plugins
Forum: Mapping 10-02-2007, 07:51 PM
Replies: 11
Views: 2,698
Posted By Cece
stino take a look at Nyronic lua ...

stino take a look at Nyronic lua

http://www.fortress-forever.com/forum/showpost.php?p=278576&postcount=25
Forum: Mapping 09-28-2007, 08:45 PM
Replies: 4
Views: 2,591
Posted By Cece
Somthing like a improved version of fishinabarrel...

Somthing like a improved version of fishinabarrel tfc map .. but where all the 2 teams play in attack and in defense??

i post the readme of the original tfc map
...
Forum: Mapping 09-28-2007, 09:17 AM
Replies: 21
Views: 4,172
Posted By Cece
I think it dont works becouse info_landmark is...

I think it dont works becouse info_landmark is used to remember position after changelevel , so where rooms have the same size.
If u use it like u say , and u have a trigger_teleport bigger than...
Forum: Mapping 09-28-2007, 08:59 AM
Replies: 13
Views: 2,223
Posted By Cece
are u sure extension is correct ?? it's a...

are u sure extension is correct ??

it's a windows folder configuration thing .. you can have ff_map.vmf.something and u only see ff_map.vmf becouse windows dont show real extension.

I cant...
Forum: Maps 09-27-2007, 02:59 PM
Replies: 45
Views: 10,690
Posted By Cece
add a big anti-noob start room whit a jugglejump...

add a big anti-noob start room whit a jugglejump , so only skilled player can start the map at jump 1 :lol:
Forum: Mapping 09-26-2007, 07:32 PM
Replies: 21
Views: 4,172
Posted By Cece
In a conc map if you get stucked , and if you use...

In a conc map if you get stucked , and if you use kill you have to redo all the jumps, and is not a nice idea :)



Do you have solutions ??
Lot of mappers use teleport for the jumps , and i...
Forum: Mapping 09-26-2007, 04:30 PM
Replies: 11
Views: 2,141
Posted By Cece
try read here if helps .. ...

try read here if helps ..

http://www.snarkpit.net/forums.php?forum=6&topic=7689&findpost=139064
Forum: Mapping 09-26-2007, 03:21 PM
Replies: 11
Views: 2,141
Posted By Cece
make a teleport :P from one side to other side :)

make a teleport :P from one side to other side :)
Forum: Mapping 09-26-2007, 03:17 PM
Replies: 4
Views: 1,936
Posted By Cece
download base_conc.lua and place it in...

download base_conc.lua and place it in maps/includes

here is the link http://www.fortress-forever.com/forum/showthread.php?t=11105
Forum: Mapping 09-25-2007, 06:48 PM
Replies: 21
Views: 4,172
Posted By Cece
can some one make an antistuck.lua for conc maps ??

something like

when player writes stuck
take player coordinates ( getorigin?)
add something to x-y-z
set player coordinates (setorigin?)
wait a sec
and place the player in the starting...
Forum: Mapping 09-23-2007, 05:00 PM
Replies: 8
Views: 9,604
Posted By Cece
tested your solution but he dont works ... ...

tested your solution but he dont works ...

whit my fix it works
...
Forum: Maps 09-23-2007, 12:25 PM
Replies: 23
Views: 8,747
Posted By Cece
nice work ... But .res file is unusefull ??

nice work ...

But .res file is unusefull ??
Forum: Maps 09-23-2007, 02:21 AM
Replies: 23
Views: 8,747
Posted By Cece
done till jump3 .. jump1 is very tricky .. jump2...

done till jump3 .. jump1 is very tricky .. jump2 is easy .. jump3 is so hard and needs good times to prime 2nd conc

btw you should remove the last 2 lines from lua , becouse whit includes at end...
Forum: Maps 09-23-2007, 01:45 AM
Replies: 23
Views: 8,747
Posted By Cece
why u have 2 ( at start and at end) ...

why u have 2 ( at start and at end)

IncludeScript("base_location");
IncludeScript("base_teamplay");

in the lua ??


you have to make a conc_adam2.res file
Forum: Mapping 09-23-2007, 01:35 AM
Replies: 8
Views: 9,604
Posted By Cece
lol .. i already founded another working solution

lol .. i already founded another working solution
Forum: Mapping 09-23-2007, 01:03 AM
Replies: 8
Views: 9,604
Posted By Cece
so what is to do .. whit the edit i get hl2.exe...

so what is to do .. whit the edit i get hl2.exe crash , whitout i get mountappfilesystemerror ...
Forum: Mapping 09-23-2007, 12:58 AM
Replies: 8
Views: 9,604
Posted By Cece
ok readed your link and fixed problem .. go...

ok readed your link and fixed problem ..

go in fortress forever directory , ope gameinfo.txt , and on line 21 change

SteamAppId 215

whit

SteamAppId 220
Forum: Mapping 09-23-2007, 12:40 AM
Replies: 8
Views: 9,604
Posted By Cece
same happens to me .. but compile is done . It'...

same happens to me .. but compile is done .
It' a launch game problem , so launch game from fortess forever icon and create a server and all works .. it only a bit more slow to launch
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